Humanity tracks how you treat others; armour decides how much a bullet or a bite takes from you. Both now work in singleplayer.
Humanity
- Killing anything that is not a player: +1.
- Killing a human NPC: its own humanity value, as in Decimation.
- Killing a player with no bounty and humanity of 50 or more (an innocent): -10. Any other player: +1.
Armour against gunfire
- Decimation's armour now reduces NPC gunfire too, not only player shots.
- Helmets count only on headshots: along the aim line for player guns, 1 in 5 for NPC shots.
- NPC hits are multiplied by 5 after armour, so armour matters and bare skin hurts.
- Barrett snipers pierce armour.
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