Friendly people live in camps and refuges: traders, guards, civilians and survivors. Garrisons hold bunkers and airports.
Residents
Camps and refuges hold traders, guards, civilians and survivors. The safezone protects all of them, and a camp's keeper puts missing residents back.
Garrisons
Bunkers in wasteland districts and airports have posts. Each post is manned the first time its chunk loads; guards stay near their post and walk back to it after a chase.
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